These reporting tools were custom coded by myself for Digby Pines Golf Resort and Spa. They include tools to upload and display daily labour costs, monitoring daily and monthly revenue and budget data, a custom CRM for tracking vendors and leads, tip (gratuity) reporting tools for the restaurant , banquets, bus tours and more.
These reporting tools were originally made by a 3rd party for the client. However they were heavily modified and extended by myself to offer additional functionality and a more user friendly interface. The tools will allow night auditors at supported hotels to enter in daily revenue information, as well as the ability to email reports to executives and investors. It also allows the entering and tracking of participating hotels' market share, metrics and other data.
This tool was custom coded by me for a persistent server on the game 'Neverwinter Nights 2', to assist in tracking the large number of items available in shops throughout the game. I used UserSpice as the base for the user management system, and the rest was coded in a combination of HTML5, CSS3, JavaScript, JQuery, PHP and MySQL. It provides the ability for approved users to add new items and shops to the database. It also allows them to browse the shops or search for an item based on a multitude of different item attributes. The database tool can be found at bgtscc.gicker.ca
I created this tool myself, using UserSpice for the user management system, and then all additonal code and content was done by me. The tool allows for the creation of quests in the game 'd20MUD: Star Wars', allowing both a cleaner interface than creating them in-game as well as many more options to add to the quests, and having the data easily accessible via MySQL. To create the tool I used PHP, HTML5, CSS3, JavaScript, jQuery, Bootstrap and MySQL. It interfaced with the game itself using C code and MySQL.
Chains of Destiny is a new game in development using C# and the Unity Game Engine. It's set in the world of Luminari (www.luminarimud.com) and will use a combination of Pathfinder 1e and 5th Edition SRD as the game mechanics, as well as some house rules thrown in.
There's currently no dedicated web site or playable demo.
Chronicles of Krynn is the culmination of mulitple efforts over many years. Based on the Dragonlance campaign setting, it uses Pathfinder first edition rules for its game mechanics, and boasts a large, custom built world of over 10,000 rooms. Written in C and using a combination of flat-file and MySQL for database storage, it's a project based on the efforts of several team members over the course of more than two decades.
Gates of Krynn is a different Dragonlance-themed MUD using a Java codebase called CoffeeMUD. It is a very feature-rich game with a large world to adventure in and explore. Most of the code came from the CoffeeMUD base, however I've made numerous changes and additions to blend more naturally with the theme and playerbase feedback.
d20MUD is a codebase that began in 2005, intially using the d20 Systems Reference Document for game mechanics. After many years of development, a second codebase was created that uses the d20 and SAGA edition rules for Star Wars. The game is in maintenance mode right now, and is not actively developed.