My Games
I've been a hobbyist game developer since 1997, largely working on MUDs, which are multiplayer online text-based roleplaying games. Think World of Warcraft but in text only. These are largely coded in C, though some are in Java, and use MySQL databases and some bash or php scripts that run as cron jobs. I've also dabbled in C# and Unity and am currently working on a Unity RPG project in my spare time.
Chains of Destiny
Chains of Destiny is a new game in development using C# and the Unity Game Engine. It's set in the world of Luminari (www.luminarimud.com) and will use a combination of Pathfinder 1e and 5th Edition SRD as the game mechanics, as well as some house rules thrown in. Release date is expected late 2025.
There's currently no dedicated web site or playable demo.
Chronicles of Krynn
Chronicles of Krynn is the culmination of mulitple efforts over many years. Based on the Dragonlance campaign setting, it uses Pathfinder first edition rules for its game mechanics, and boasts a large, custom built world of over 10,000 rooms. Written in C and using a combination of flat-file and MySQL for database storage, it's a project based on the efforts of several team members over the course of more than two decades.
Web Site Play in BrowserGates of Krynn
Gates of Krynn is a different Dragonlance-themed MUD using a Java codebase called CoffeeMUD. It is a very feature-rich game with a large world to adventure in and explore. Most of the code came from the CoffeeMUD base, however I've made numerous changes and additions to blend more naturally with the theme and playerbase feedback.
Web Site Play in Browserd20MUD: Star Wars
d20MUD is a codebase that began in 2005, intially using the d20 Systems Reference Document for game mechanics. After many years of development, a second codebase was created that uses the d20 and SAGA edition rules for Star Wars. The game is in maintenance mode right now, and is not actively developed.
Web Site Play in Browser